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Tangible

Course
Entrepreneurship
SDG
SDG 10: Reduced Inequalities, SDG 4: Quality Education
Creators
Milo, Verdaant, Nikola
Topics
Accessibility, Education, Inclusive Games, Neurodivergent, Fine Motor Disabilities
Stage of Process
Concept, Alpha Prototype

Project Problem

Play is essential for children’s development, fostering creativity, social skills, and problem-solving abilities. Yet, many children with physical disabilities, like cerebral palsy, are excluded from using conventional toys due to difficulty with grip, precision, and accessibility—causing them to miss key developmental and joyful experiences.

Project Solution Description

Tangible is a two-level magnetic tangram puzzle game featuring accessible design elements like large-handled pieces and tactile magnetic boards. Children can start with guided puzzle outlines and progress to silhouette challenges, helping them build confidence, fine motor skills, and cognitive ability. With its inclusive and hands-on approach, Tangible makes educational play possible for all.

Project Media

Coming Soon!

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